|Primary Skills
3D character animation.
Modelling and character rigging.
Previsualization, editing, direction.
|Software
11 years experience 3dsMax & character studio.
Proficient with Endorphin, Xsi, Maya, Premier and Vegas.
Actively learning Motionbuilder.
|Education
First class Ba(hons) Time based media - animation.
|Employment history
Worked freelance from July 2008
Worked with a client on animated content to be delivered by mobile phone and 'Magic code' unlocked websites. Seeking full time employment following the withdrawal of investment.
Employed at Full Fat Productions from Febuary 2007 to July 2008
Came in as an animator on Sims: castaway for the Nintendo DS, creating a range of human animation for a limited platform to a tight deadline. This was followed by lead animator on Sims 2: Apartment pets, where in addition to animating the cat and human characters, I managed and scheduled two junior animators. Left to pursue business opportunity.
Worked as freelance animator from February 2004 to Febuary 2007
Worked on a wide range of projects, including practical effects and theatrical work.
Served as 'animation mentor' for the Wolverhampton branch of the governments 'Pathfinder' educational project.
Worked upon modelling, rigging and animation at Relentless for 'Buzz! The music quiz'
Rigging, modelling and mo-cap for Aqua pacific on 'Real World Golf 2'.
Sought full time employment following a change in personal circumstances.
Employed at Blitz games (formerly interactive studios) as an animator in Nov 1998.
Came to blitz games from university. Worked on a wide range of games in animation lead and support roles.
During my time at Blitz games I was a frequent contributor to the pitch process contributing to a range of design docs, a number of game concepts going on to be pitched to publishers. I was also been involved in Blitz's educational program, travelling to schools and colleges and giving talks on the process of character design and animation.
|Released Games
Sims 2: Apartment pets. (Nintendo DS)
The sims: Castaway. (Nintendo DS)
Real world Golf 2. (PS2)
Buzz! The music quiz. (PS2)
Fairly Odd Parents: Breakin' Da Rules. (PS2, XBOX)
Barbie Horse riding adventure. (PS2, XBOX, Gamecube)
Zapper (one wicked cricket) (PS2, XBOX, Gamecube, PC)
Fuzion frenzy (Xbox)
Frogger 2 (PS1, Dreamcast, PC)
|Experience
Over nearly a decade in the games industry I've experienced a wide range of techniques and methodologies, spanning from the first Playstation to the current generation of consoles. I've worked both as animation lead and independently. Created cut scenes, both in game and pre-rendered. Modelled and animated high and low polygon characters in a range of art styles, working with keyframe, motion capture and procedural animation.
|Philosophy
I'm a great believer in the design ethic. Animation is not an end in itself, and must work in service of the game experience. I believe in working closely with programmers and designers to create relevant animations that look their best where it counts, in the game.
Games animation has already begun to evolve.
Procedural animation is the logical next step in an interactive media such as games, and my years of experience within the industry have left me well placed to embrace these new developments. I'm committed to making the most of technical and logistical restrictions, to deliver effective, engaging characters on time, on budget and on model.
|Hobbies and interests.
Practical creature fx - Sculpting masks and props has been a hobby of mine since college and I find it an excellent change of pace to working at the computer. I have a number of friends and acquaintances in the industry and take a great deal of pleasure in trying out new materials and techniques.
Video games. - Games are a social activity for me and I have a large collection of titles, consoles and peripherals, which see frequent use at gaming get-togethers. My preference is for arcade games, although I'm also a keen online gamer and something of an xbox live addict.
Film - In addition to being a weekly cinemagoer I read a large amount of film literature. I see it as an extension of my work as an animator to learn from cinema and, like many film buffs, nurture my own storyboards and scripts.
References available
on request.
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